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Inside Learning with Film
General Lesson Design | Engaging Learners | Enhancing Learning | Developing Skills | Feedback-Empowering Students | Meeting Standards
Learning with Film
Project
Based Learning
There is absolutely no doubt
that we will see young people transform digital cinema in the next
three to five years. They are already re-inventing
art, culture and commerce on the Internet, and are creating quiet
panic in established industries. Students know digital media. They
get it. They feel it. And they know about this thing called the
Internet. They know about sharing music, and sharing files and about
posting movies on websites. The thing is they know, or are quickly
learning, how easy it is to make movies. And in the next few years
we will undoubtedly see students creating hundreds of thousands of
movies. But the question is, what movies will they make?
Nikos Theodosakis in "Director in
the Classroom" provides in great detail specifically how
filmmaking can be used to to promote higher level thinking skills.
"We provide students and teachers the basic opportunities to learn
about the tools of digital movie making. We go beyond the
technology issues of 'how to' make movies and learn to incorporate
these new skills to engage students, enhance curriculum and change
education. It is not about technology and the latest and best
gadget it is about the skill and resourcefulness each person brings
to the creative process. We focus on the
'story'. "
Film can be used in five ways:
 | To bring exciting curricula based on
real-world problems (Project Based learning) into the classroom |
 | To provide scaffolds and tools to enhance
learning (including aids for special education) |
 | To give students and teachers more
opportunities for feedback, reflection, and revision |
 | To develop higher order skills |
 | To build local and global communities
standards that include input from teachers, administrators,
students, parents, practicing scientists, and other interested
people. |
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